Nine games, no engine.
Every one of these is hand-written. The three action games draw on a raw canvas with their own game loop, collision checks and input handling; the puzzles and skill tests are plain Svelte components. No Phaser, no physics library, no sprite framework. They exist because writing a render loop teaches you things a component tree never will.
- Games
- 9
- Dependencies
- 0
- On raw canvas
- 3
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